I have finished studying the next three chapters:
After using programs such as 3DSMax and Maya, understanding the basic workflow of UDK has not been hard at all.
Without doing any static mesh import, I have created a practice scene with some very basic elements. I have only used models which can be found in the Content Browser. There are a lot of modular ones, so I just legod some things out, examining the advantages of modular assets.
The blockout was done using only BSP brushes. I have tried to be very clean about my units, so everything is evenly positioned from the center point with proper scale.
I created a basic trigger for the door as well, so that when a player approaches it, it opens with proper sound effects. I've created these via Unreal Kismet and Matinee.
Very cool stuff indeed, I`m very eager to continue with the tutorials and start practicing with some very unique designs.