Tuesday, January 29, 2013

Dishonored weapon finished

I've used ZBrush's Polypaint feature to lay down the basic color values for the gun. It does take a while and is a bit more time consuming than doing it in Photoshop for example, but you actually see, in 3D space, where and what you are painting. It's also a great way to paint in some highlights for the small, chamfered areas which otherwise would be hard to identify on the UV sheet. You paint in those highlights as guides and then in Photoshop you clearly see where you need to tweak those values.

After the baking and texturing was finished, here is what I ended up with:



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